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Digital Media and Learning Conference 2017
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Digital Media and Learning Conference 2017
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Popular Events
#1
Pre-Conference Workshops
#2
danah boyd - Learning All the Wrong Things
#3
Ignite Presentations
#4
DML2017 Tech Showcase and Opening Reception
#5
Digital Design for Experiential Learning
#6
FREE Event+ Lunch: Contra Deportation: Fighting Injustice With Electronic Civil Disobedience
#7
Games and Learning Research
#8
Distributed Teaching and Learning Systems Across Virtual and Blended-Learning Environments
#9
Beyond Initial Engagement: Supporting Youth Development in Creative Online Communities
#10
Break
#11
Innovations in Teachers’ Professional Development
#12
Break - Coffee and Snacks
#13
Break
#14
Showcasing Success: Academic Digital Media Work as Scholarship, Creative Expression, Exhibition, and Inspiration
#15
Lunch - On Your Own
#16
Break - Coffee and Snacks
#17
Family Learning: Intergenerational Dynamics Across Learning Spaces
#18
App Authors: Kids Designing, Creating, and Sharing Apps in Informal Learning Settings
#19
Civic Imagination: Roadmaps, Stories, Research and Calls to Action
#20
Community initiatives and technical platforms to understand and address equitable learning in Chicago
#21
Building Learning Pathways in a Connected Learning World through DiscoverDesign.org
#22
Capturing Connected Learning in Libraries: A Mini Evaluation Workshop for Librarians and Educators
#23
Media and Technology for Cognitive Enhancement throughout the Lifespan
#24
Libraries Ready to Code: Connecting youth to computer science, computational thinking, and community
#25
Bringing Making to Rural and Small Libraries: Design Hypotheses for Youth Maker Program Development
#26
Connected Learning in Popular Media
#27
Textile Messages: Electronic Textiles as Disruptive Designs and Inclusive Activities
#28
Connected Learning to Promote Equitable Participation in STEAM
#29
Computational Thinking in Zoombinis Gameplay
#30
Do We Still Believe That Networked Youth Can Change the World?
#31
Ignite Presentations!
#32
Designing With (not just for) Learners
#33
Preparing Teachers for Connected Learning
#34
Building Worlds & Making Meaning Through Games
#35
Principles and Practices of Making Inside and Outside Schools
#36
Using Universal Design Learning and Game Design to Develop Game-Based Curricula
#37
Beyond Just Content: Learning Games that Empower Teens to Cultivate Positive Habits
#38
Break - Coffee and Snacks
#39
Connected Learning Principles in Practice
#40
Layered Learning: Web Annotation in Collaborative and Connected Contexts
#41
Creating Explorers & Risk Takers: Foster Emotional Intelligence through Civic Engagement and Minecraft
#42
Hashtag Professionals: Teachers' Development and Negotiation within Affective Publics for Disciplinary, Political, and Personal Development
#43
Lunch - On your Own
#44
Cultivating Computational Thinking: Developing Computational Identities Through Scratch and Apps
#45
Break
#46
Hotel Irvine to Student Center (3 Shuttles)
#47
Modelling Participatory Design in Digital Humanities Pedagogy and Research
#48
Digital Alchemy of Networked Narratives: A Connected Course of Web Storytelling & E-Literature
#49
Researching Intergenerational Learning In and Around Games
#50
Self-Making: How Youth and Educators Construct an Evolving Sense of Identity in Online Platforms
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Wednesday, Oct 4
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Recently Active Attendees
Natalie Rusk
Robin DeRosa
Steven Zuiker
Sophia Mendoza
Mary Anne Moran
Jenny Wong-Welch
Sue Thotz
Jeremy Dietmeier
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