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Friday, October 6 • 9:00am - 10:30am
Building Worlds & Making Meaning Through Games

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Building Worlds & Making Meaning Through Games
Provocation: How do we use and design games (analog and digital) that support new literacies?
Discussant: Kurt Squire
Abstracts: Are available here and are attached as a resource file below. 

Analog Media and Learning: What’s So Special About “Digital?”

Sean Duncan, Indiana University

From Pokemon to STEM Game Gased Learning: Anatomy of a Crowdsourced Trading Card Game
David Ng, University of British Columbia

Game Changers: Making New Meanings and New Media with Videogames
Catherine Burwell, University of Calgary

MarsU: A Game to Teach Introductory Stats Concepts to Deaf and Hearing Students
David Simkins, Rochester Institute of Technology

Collaborative Worldbuilding in the Classroom
Trent Hergenrader, Rochester Institute of Technology

Dig Deeper: A Unity-based Biblical Archaeology Game
Emily Johnson, University of Central Florida

Math instead of chocolate –What German kids really want for Christmas
Robert Wistenfeld, Mathe im Leben gGmbH

avatar for Catherine Burwell

Catherine Burwell

Associate Professor, University of Calgary
My current research project focuses on young creators' impressions and experiences of copyright. I'm also interested in youth media production, digital remix, teacher education, and critical and media literacies.
avatar for Sean Duncan

Sean Duncan

University of Virginia
avatar for Trent Hergenrader

Trent Hergenrader

Assistant Professor, Rochester Institute of Technology
My primary area of research is using games and gaming in English courses, and more specifically using role-playing games to teach fiction writing. I am an Assistant Professor at the Rochester Institute of Technology.

Emily Johnson

Postdoc, Games Research Lab, University of Central Florida
avatar for David Ng

David Ng

Professor, University of British Columbia
(He/him) Actually a molecular geneticist mixed in with some academics in the public understanding of science space.  Interested in game based learning; and in particular, my lab is mostly responsible for an open source trading card game project at https://phylogame.org... Read More →
avatar for David Simkins

David Simkins

Associate Professor, Rochester Institute of Technology
David is fascinated by the potential of games, particularly role playing as a tool for facilitating and encouraging learning. He is also fascinated by the constraints and affordances of different games as tools for learning. Fortunately, he is able to study games, write about games... Read More →

Friday October 6, 2017 9:00am - 10:30am PDT
Emerald Bay DE