Building Worlds & Making Meaning Through Games
Provocation: How do we use and design games (analog and digital) that support new literacies?
Discussant: Kurt Squire
Abstracts: Are available here and are attached as a resource file below.
Analog Media and Learning: What’s So Special About “Digital?”
Sean Duncan, Indiana University
From Pokemon to STEM Game Gased Learning: Anatomy of a Crowdsourced Trading Card Game
David Ng, University of British Columbia
Game Changers: Making New Meanings and New Media with Videogames
Catherine Burwell, University of Calgary
MarsU: A Game to Teach Introductory Stats Concepts to Deaf and Hearing Students
David Simkins, Rochester Institute of Technology
Collaborative Worldbuilding in the Classroom
Trent Hergenrader, Rochester Institute of Technology
Dig Deeper: A Unity-based Biblical Archaeology Game
Emily Johnson, University of Central Florida
Math instead of chocolate –What German kids really want for Christmas
Robert Wistenfeld, Mathe im Leben gGmbH