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Friday, October 6 • 2:00pm - 3:00pm
Researching Intergenerational Learning In and Around Games

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Research on learning, especially connected learning, increasingly examines meaningful activities across the many contexts of young people’s lives at school, at home or in their social lives. As part of this ongoing shift, intergenerational, family and adult-child learning with digital media has been given increased attention. Well-designed games have been seen as a powerful medium for connected learning, but areas of inquiry continue to emerge on intergenerational learning around gaming.

This panel builds upon the ongoing dialogue about research into intergenerational gaming and learning. Across three research projects, it looks at how we study and design intergenerational gameplay in informal learning settings like homes and museums. It features presentation and discussion of three studies that frame family activities around gameplay at varying layers and timescales. These framings range from a broader and longer-term view of family learning and development processes around gaming, to short, fine-grained examination of collaborative family reasoning around gameplay on an interactive tabletop.

First, Elisabeth Gee and Sinem Siyahhan present three different frameworks for understanding intergenerational gaming and learning, and each brings different issues related to learning and gaming into focus. Second, Siyahhan and Gee present cases of families learning together through playing Minecraft in designed out of school contexts, focusing on the reversal of the teacher and student roles between parents and children and the opportunities and challenges around such learning arrangement. Third, DeVane and collaborators present their research on the collaborative physics problem-solving talk of parent-child dyads that are playing a skatepark-design game prototype created by the researchers for an interactive tabletop platform in a children’s museum exhibit.

Presentation 1 - Understanding Video Gaming and Learning in Family Contexts
Gee and Siyahhan 

Presentation 2 - Families@Play: How Minecraft Support Family Learning and Togetherness - Siyahhan and Gee

Presentation 3 - Families and Frontside Physics: Collaborative adult-child talk during in-game skatepark design - DeVane, Miller, Dietmeier, Missall, Nanda

Discussant: Kurt SquireOrganizer/Collaborator #1


Jeremy Dietmeier

University of Iowa
avatar for Elisabeth Gee

Elisabeth Gee

Professor, Arizona State University
I'm the Associate Director of the Center for Games & Impact at ASU, and co-directing the Play2Connect initiative with Dr. Sinem Siyahhan at Cal State-San Marcos. I'm interested in gender and gaming, game-based affinity spaces, and intergenerational play.

Friday October 6, 2017 2:00pm - 3:00pm PDT
Emerald Bay B